Creeps

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Creeps are the non-hero units in Artifact, and are summoned through Creep Spells. Unlike heroes, creeps cannot equip items or respawn after death, however can have various abilities that influence the board state.

Melee Creeps[edit | edit source]

Melee Creeps are the most basic form of creeps, and provide fodder both for the player and the enemy combatant. Melee Creeps are not played from the hand, but are instead summoned through players casting spells or at the start of a new turn.

Creep Card List[edit | edit source]

Name Color Attack Armor Health Text
Assassin's Apprentice Black Cards.png Black 3 0 2
Assassin's Shade Black Cards.png Black
Bronze Legionnaire Red Cards.png Red 4 2 2
Centaur Hunter Red Cards.png Red 4 0 8
Champion of the Ancient Green Cards.png Green 2 0 6 Play Effect: Modify Champion of the Ancient with +1
Attack
Attack, +1
[[File:Health symbol.p
Cursed Satyr Red Cards.png Red 6 0 6 Summon a Zombie for your opponent after the combat phase.
Disciple of Nevermore Black Cards.png Black 4 -2 4 Other allies have +2
Attack
Attack and -2
Armor
Armor.
Emissary of the Quorum Green Cards.png Green 1 2 10 Mysterious Benefactor - Modify allies with +2
Attack
Attack and +1
Health
<span style="font-weigh
Hellbear Crippler Red Cards.png Red 3 0 3 When Hellbear Crippler deals battle damage to a unit, modify that unit with -1
Attack
Attack.
Hound of War Black Cards.png Black 2 0 1
Incarnation of Selemene Blue Cards.png Blue 3 0 11
Keenfolk Golem Red Cards.png Red 13 0 13 Play Effect: Discard your hand.
Legion Standard Bearer Red Cards.png Red 0 0 6 Legion Standard Bearer's allied neighbors have +4
Attack
Attack.
Loyal Beast Red Cards.png Red 3 1 3 When Loyal Beast deals battle damage to a unit, modify that unit with -1
Attack
Attack.
Melee Creep 2 0 4
Mercenary Exiles Red Cards.png Red 2 1 4 Spend all of your gold. Modify Mercenary Exiles with +X
Attack
Attack and +X
Health
<span style="font-w
Oglodi Vandal Black Cards.png Black 4 0 4 Play Effect: Deal 4 damage to the enemy tower.
Ogre Conscript Red Cards.png Red 7 2 7
Ogre Corpse Tosser Red Cards.png Red 2 0 10 Deal 2 piercing damage to the enemy tower after an allied Melee Creep dies.
Plague Ward Blue Cards.png Blue 1 0 3 Before the action phase, deal 2 piercing damage to a random enemy neighbor of Plague Ward.
Prowler Vanguard Green Cards.png Green 0 0 8 Prowler Vanguard's allied neighbors have +1
Armor
Armor.
Ravenhook Black Cards.png Black 3 0 6 Repossess - Condemn a random item equipped by the unit blocking ravenhook, get gold equal to the base cost of that item.
Ravenous Mass Black Cards.png Black 1 0 1 Active 1
Cooldown
: Condemn Ravenous's Mass allied neighbors. Modify Ravenous Mass with their
Attack
Att
Rebel Decoy Green Cards.png Green 2 0 3 Distract - Swap Rebel Decoy with another ally. Cooldown: 1
Cooldown
Rebel Instigator Red Cards.png Red 2 0 3 After the combat phase, if Rebel Instigator dealt battle damage to a creep this round, summon a Rebel Instigator.
Red Mist Pillager Red Cards.png Red 4 0 2 After the combat phase, if Red Mist Pillager dealt battle damage to a tower this round, summon a Red Mist Pillager.
Relentless Zombie Blue Cards.png Blue 2 0 2 Play Effect: Give Relentless Zombie a Death Shield.
Revtel Convoy Green Cards.png Green 0 0 20 Revtel Convoy has +X
Attack
Attack, where X is equal to your Gold.
Roseleaf Druid Green Cards.png Green 2 0 6 Your Tower has +1 Mana.
Roseleaf Rejuvenator Green Cards.png Green 7 0 7 Play Effect: Heal your tower 7.
Roseleaf Wall Green Cards.png Green 0 0 8
Satyr Duelist Green Cards.png Green 3 0 5 Modify Satyr Duelist with +2
Attack
Attack after the combat phase.
Satyr Magician Blue Cards.png Blue 2 0 5
Savage Wolf Green Cards.png Green 3 0 3 Savage Wolf - Modify Savage Wolf with +1
Attack
Attack and +2
Health
<span style="font-weight: bo
Selfish Cleric Green Cards.png Green 4 0 4 Fully heal Selfish Cleric after the combat phase.
Sister of the Veil Black Cards.png Black 4 0 5 Active 1
Cooldown
: Choose a combat target for Sister of the Veil.
Smeevil Armsmaster Red Cards.png Red 2 0 2 Play Effect: Modify a random allied hero with +2
Attack
Attack .
Smeevil Blacksmith Green Cards.png Green 2 0 2 Play Effect: Modify a random allied hero with +1
Armor
Armor.
Thunderhide Alpha Green Cards.png Green 25 0 25
Thunderhide Pack Green Cards.png Green 14 0 14 Siege 6.
Troll Soothsayer Blue Cards.png Blue 2 0 8 Draw an extra card each round.
Tyler Estate Censor Black Cards.png Black 2 0 8 The enemy tower has -1 Mana.
Untested Grunt Black Cards.png Black 4 0 2
Vhoul Martyr Green Cards.png Green 2 0 2 Death Effect: Modify allies with +1
Attack
Attack and +1
[[File:Health symbol.png|link=|20px
Zombie Black Cards.png Black 2 0 2

Assassin's Apprentice card image.png
Assassin's Shade card image.png
Bronze Legionnaire card image.png
Centaur Hunter card image.png
Champion of the Ancient card image.png
Cursed Satyr card image.png
Disciple of Nevermore card image.png
Emissary of the Quorum card image.png
Hellbear Crippler card image.png
Hound of War card image.png
Incarnation of Selemene card image.png
Keenfolk Golem card image.png
Legion Standard Bearer card image.png
Loyal Beast card image.png
Melee Radiant Creep card image.png
Mercenary Exiles card image.png
Oglodi Vandal card image.png
Ogre Conscript card image.png
Ogre Corpse Tosser card image.png
Plague Ward card image.png
Prowler Vanguard card image.png
Ravenhook card image.png
Ravenous Mass card image.png
Rebel Decoy card image.png
Rebel Instigator card image.png
Red Mist Pillager card image.png
Relentless Zombie card image.png
Revtel Convoy card image.png
Roseleaf Druid card image.png
Roseleaf Rejuvenator card image.png
Roseleaf Wall card image.png
Satyr Duelist card image.png
Satyr Magician card image.png
Savage Wolf card image.png
Selfish Cleric card image.png
Sister of the Veil card image.png
Smeevil Armsmaster card image.png
Smeevil Blacksmith card image.png
Thunderhide Alpha card image.png
Thunderhide Pack card image.png
Troll Soothsayer card image.png
Tyler Estate Censor card image.png
Untested Grunt card image.png
Vhoul Martyr card image.png
Zombie card image.png
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